Создание мультяшного персонажа с нуля в Zbrush
Моделирование лошади в Zbrush
Советы и рекомендации по созданию чистой формы в Zbrush
Основы рендеринга в Keyshot
Требования:
Требуются промежуточные знания Zbrush
Описание:
В этом курсе мы будем делать страшных драконов!
И храбрые рыцари!
А также a … лошадь.
Так что в основном мы займемся этим парнем.
Концепция взята у Тарана Скрипача
Это создание мультяшного персонажа в курсе Zbrush – издание Dragon knight.
Материалы курса
1 раздел • 49 лекций • Общая продолжительность 18 ч 43 мин
1. Intro and Preparation
2. Sculpting from concept – how to do it
3. Sculpting a dragon head
4. Making the horns and the teeth
5. Starting the body and the arms
6. Working on the arms
7. Making the fingers
8. Making the legs
9. Making the horse head
10. Starting the horse body
11. Making the horse legs and some adjustments
12. Starting the tails
13. Making the spiked ball and peptalk
14. Starting the wings
15. Wings and starting the helmet
16. Combining the body and some refinement
17. Doing some stuff and spikes on the back
18. Beautyfying the horse
19. Making the horse cover
20. Making some straps
21. Starting the belt ant leg armors
22. Extracting the helmet parts
23. More extracting of helmet parts
24. Finishing the helmet base
25. Making the pike
26. Detailing the horse hair
27. Making the gloves and a bit of polypaint
28. Helmet thicknes and fixes
29. Helmet parts detailing
30. Finishing the helm and some horn work
31. Working on the wings and the horse
32. Finishing the horse straps
33. Horse cloth is not that simple
34. Tight armor finishing
35. Finishing touches on the horse
36. Working on the tail, belt and other things
37. Detailing the gloves and lots of peptalk
38. Finishing the pike and adding rivets
39. More polypainting and adjusting
40. Fixing the wings, horse and something we forgot
41. Detailing the head and eyes
42. Some final preparations before posing
43. Posing the horse and the dragon tail
44. Posing the arms
45. Fixing and preparing the model for rendering
46. Starting with Keyshot
47. Adjusting materials and lights in Keyshot
48. Final adjustments and render settings in Keyshot
49. Goodbye
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